That 50% evasion you got going? Won't save you if the boss is dealing 10% of your hp per hit but blankets the screen with his attacks. Bosses deal insane damage, testing both your build and how good you are at dodging. Rogue Element: But as much as it is fun, it is very difficult at times. How about a magical rod that shoots out stars which bypass all terrain and homes in on enemies? Yep it's chaotic and fun. You got a giant 2handed sword with a gimmick that allows it to attack just as fast as a knife. You've got a floating helper accessory in form of a girl giving you a regenerating shield (or a different girl with a rocket launcher). Infact, the real fun comes from the items and item combinations. ![]() Like using a gun? How about an item that boosts the reload speed. The final part of your "build" would be your weapon and accessories. These upgrades are random but also lost each time you end your run. Within the stages, you will be buying food items (to regain a little hp) but also to increase specific stats, your damage output, crit/dodge and sometimes fun extras like another dash, extra damage that bypass armour etc. You can level your character, up the skill tree and these are more permanent upgrades (that you can respect anytime). Infact, they're quite generous with the 'dash' concept - in my play, I had the ability to dash 4x. You're given plenty of ways to move, jump, double jump and the ability to 'dash' in any direction. Gameplay: For a 2d side-scrolling action roguelike, it surprisingly has a lot of depth in it's verticality. It's absolutely whacky but somehow it fits in. You're using a sword of the skeleton king one minute, then an ak-47 the next. Bright colours, worlds that don't try to meld together like dark souls but act very distinct, like stages in old SEGA games. It's not trying to be grim, its not trying to be dramatic. using a mech!? The pixel art is very clean and vibrant. Think castlvania halls with skeletons, frozen blue wastelands with icy witch boss and vibrant plains with blue slimes. Setting: Dungreed is set in the thematics of old fantasy JRPGs and it absolutely shines. ![]() You initially dungeon dive to rescue towns folk but also to uncover the secret of this strange dungeon. It's not high fiction but it's purposely simple to placate the 'jump in and play' mentality. Story: A town has a dungeon swallowing things (yep) and you're an adventurer. Sadly, its not that popular, the subreddit is weirdly locked and its kinda flown under the radar. It is much closer to 'rogue legacy' than hades but it still plays just as good (and imo better than RL). ![]() To put it simply: it is a 2d side-scrolling action combat roguelike where you progress through various randomly generated stages to 'beat the boss'. Recommended SubredditsÄungreed is a roguelike game I played 2 years ago and replayed recently as well. Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. ![]() A gaming sub free from the hype and over saturation of current releases, catering to gamers who wait at least 12 months after release to play a game.
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